Half-Life
Custom Maps

Art Museum

Temple

Revenant

Meatpit

Storm Vale

GE Basement

GE Temple

Hypersanctum


Battleschool
by Hayt & Jinx

Noir
by DQ

Sealed

by 3DMike
____________

Half-Life 2
Custom Maps

Upscale
1% done

Ramparts

20% done

 




Textures

Textures are provided in .bmp format.
It's smaller than giving a wad file,
which you can create yourself in Wally.


Please give proper credit as detailed
in the readme files, and otherwise
follow the terms of use I set forth there.



meatpit_tex.zip - (3.3 MB)
The textures in meatpit_tex.zip are by Alice
and were made for my map Meatpit.

jinxtex.zip  -  (5.42 MB)
The textures in jinxtex.zip were
converted from the web by me.

jinxmptex.zip  -  (2.68 MB)
The textures in jinxmptex.zip are from
Max Payne- they were made open for
non-profit use some time ago (see readme).



Sounds

The sounds in this pack were assembled by me,
and formatted to work properly in Half-Life.
This includes loop tags where appropriate.
Feel free to use them for Half-Life maps,
or for maps for other games, as long as
you give appropriate credit in your text file.
Each sound has a prefix; give credit in your map's
readme or text file based on these prefixes!


Jinx's Sound Pack v2 - (5.86 MB)




Sprites

Muad's Flare Pack



This is a pack of flare sprites I created using
some textures of Muad'dib's on Wadfather.
Use them to make spiffier lense flares
on your lights and stuff!


I have also put together a zip of various
textures converted to sprites. This zip includes
sprites for fire, bottles, trees, bushes, etc.:

Jinx's Sprite Pack

Please use the readme to properly credit
the original creators of the textures!!

Also, check out my tutorials on 'special
sprites' and sprite-based fog effects.
There's another small zip over there of
altered default HL sprites!








 

 


Resources
for mappers

Tutorials

Textures,
Sounds,
& Sprites

Resource
Links

Misc Files

Map Ideas


MIA AHL Maps

Proto-Maps

Contact Info