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This lets you create either low-lying fog or a steamy haze floating just below the ceiling. It is an interesting application of the special sprites discussed in the other tutorial. It's pretty simple, really. You just use a Fixed-Direction Sprite (03), set to face either up or down. Then you set whatever density, scale, etc. you want.

Here are the env_sprite attributes I used in Temple for its low-lying fog effect:

Render Mode: Additive
FX Amount: 40

Scale: 30

Obviously the scale you use will vary on the size of the effect you desire. For low-lying fog set the "angle" to Down; for ceiling fog set it to Up.

Need a sprite? Use this one.