Half-Life
Custom Maps

Art Museum

Temple

Revenant

Meatpit

Storm Vale

GE Basement

GE Temple

Hypersanctum


Battleschool
by Hayt & Jinx

Noir
by DQ

Sealed

by 3DMike
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Half-Life 2
Custom Maps

Upscale
1% done

Ramparts

20% done

 


Creating 2D Fog

 


low-lying fog


This lets you create either low-lying fog or a steamy haze floating just below the ceiling. It is an interesting application of the special sprites discussed in the other tutorial. It's pretty simple, really. You just use a Fixed-Direction Sprite (03), set to face either up or down. Then you set whatever density, scale, etc. you want.

Here are the env_sprite attributes I used in Temple for its low-lying fog effect:

Render Mode: Additive
FX Amount: 40

Scale: 30

Obviously the scale you use will vary on the size of the effect you desire. For low-lying fog set the "angle" to Down; for ceiling fog set it to Up.

Need a sprite? Use this one. It's the one I use in both examples. It is just one frame from the HL ballsmoke sprite, set to be fixed-direction.

One warning: VIS determines whether the sprite is drawn based on whether it can 'see' its focal point, the actual point entity. This means that if you have a wide fog effect the edges of it may be 'visible' before the entity point is. Since the fog won't be drawn until you can see the entity, it may "pop in" on you later than it should as you approach the area. So this is a limitation.

Hopefully this gets your wheels turning - I'm sure there are probably some other clever uses for these sprites that I haven't thought of yet!

If you use this idea, please credit me in your readme! It's one of the best things I have come up with and I would really like the credit for it!!


floating ceiling fog

 

 

 

 


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