** I am revamping this page somewhat to make
it a bit less of an eyesore and to update it with
new maps, prefabs, and information. I will also
be making a portfolio, but that will be separate
from this general mapping site.
that so many people have downloaded and enjoyed my maps over the years.
Thanks to everyone. Keep on fraggin'!
** Started working on my new Fortress
Forever map, Ramparts,
in earnest finally. It's coming along well, and I finally gave it
a page. Also added GE
Temple, an old AHL map I did a while back, and made some minor
website updates. Check out Ministry
of Action for the latest AHL: Director's Cut releases!
4/18/05 - I'm Back!
** I'm making good progress learning Source by building a Fortress
Forever map. There are a few early pics here.
I'm not sure if I'm going to make a separate page for HL2 mapping or
just revamp & expand this page. I'm a bit embarrassed about how
cheesy this site is, though the layout and resources are pretty good.
As before, I'm torn between spending my time making a pretty website
with little content, or spending my time making lots of stuff to put
on an ugly one. In any case, I'll definitely be around.
Oh, and some friends and I from work now have a CS:Source server
and clan, go check out <G.E.A.R.>!
** Quite a break between updates! I may do a bit of tweaking to this
site, but my Half-Life 1 mapping days are over. I am doing a little
HL2 mapping, probably for the mod Fortress
Forever, but I don't have a lot of time so we'll just have to see
what happens. Anyway, enjoy the site, there are lots of maps and resources
to take advantage of here!
** Time to wrap things up. I am about done mapping for Half-Life,
so I'm finishing off all my HL-related projects and cleaning up the
site. The texture and sound packs have been updated with some extra
stuff I had accumulated, and I'll zip up the sprites soon as well. The
DMC version of Revenant is available now, and I just need to change
a couple things on the VS one to wrap it up. GETemple for AHL will be
released as soon as I finish the credits. I'll be uploading a few more
'MIA AHL Maps', too. I'm going to do a small section detailing the work
I've done on other maps like Snowmax and Monorail since I'm pround to
have gotten to contribute to them. And.. well, that's about it. This
site will remain here, along with all the files, but I'll start a new
subsite on Cryotank.net for my UT2k3 mapping once that
gets going. Maybe I can even make it slightly less ugly!
** I have been off broadband for a while, so not much has gotten done
on the site. I just updated the Temple page, though. Other stuff I am
Lite, a stipped down console-ish map.
** DMC/VS versions of Revenant,
both about done.
** Getting more maps up on AHLMD,
and doing reviews, as I'm now on staff there.
** I am having mixed feelings about what to map or do next. Part of
me would like to do a bit more AHL & HLDM mapping before moving
on to AUT2k3.
** I just submitted the final beta of Temple to Borg for AHL 1.0,
so yay! I also did some work retexturing BulletBait's Monorail,
which is looking good now :).
review at Brandyfire,
** DMC Revenant is about done, just waiting for some feedback to release
** I still have the old map file for Temple, back when it was a Goldeneye
conversion (lol) so I'm doing a quick reworking of that for AHLMD. It
is different enough from the other version to be worth a separate release
** Plexor has added me to the AHLMD staff, so I'll be doing some reviews,
news posts, etc. soon.
** The HLDM version of Revenant
is complete, download it HERE.
** Temple for Action Half-Life 1.0 is going great. It's
been a blast in testing, and I hope to have a finalish beta by next
weekend. I'll show some updated pics soon.
** There is a UT2k3 map named Meatpit
now, which is kind of peeving me. The map
has neither meat nor pit, it's like they either stole
the name or picked it totally at random. Still won't stop me from doing
a UT2k3 version of the map at some point, though it's really dumb that
they used that name. Next time I copyright it lol!
** Revenant is
done for AHL! Download it HERE!
** Revenant is
almost done for AHL, and Temple
is undergoing some serious revamping and retexturing. These will be
my final HL maps, but I they will be a great way to go out! :D
** Made a page for Revenant, added a Snarkpit
button. May update the Temple
page too if I have time.
** AHL is in public beta testing, check HERE
for info. You can play the latest Temple beta
** The public version of the Alice's
wad is available, check it out HERE.
Just don't make any maps called "Meatpit" or "Hatecorp",
those names are mine! :)
** Okay, this new map has a name now, Revenant. It's a small
arena map done with Deathmatch Classic textures, and I"m
planning on versions for HLDM, AHL, and VS (and
maybe DMC is enough people bug me!). Beta 2 is now available
I'll add a separate page for it shortly.
** I may be finishing up Extraneous for Spite. It's a neat little
arena map, a bit like a sci-fi version of his Training Grounds map.
You can take a look at his Beta 3 of it HERE.
** On a side note, Lunar is cancelled I think. If anyone likes
the idea or wants the source, let me know and I'll send you the files.
** I'm still working on Temple. No, really. Really!!
** I'm learning UT2k3 mapping here and there. I'm just taking my time
while I finish up my HL projects. Here's a PIC
of something I started. Oh look, another
one, great empty hallways! This may take a while!
** Alice said it would be cool to put together a zip of textures
from Meatpit. This would include not only textures used in the map,
but a lot of other textures and variants that were done earlier or which
never got used in the map. There are even pink
and purple walls, what more could
a Funky Girl want?!
**New map in the works!! Check it out HERE!
**The Vampire Slayer version of Basement v2 is done. Pic and download
here. Thanks to
Ram One for
asking me to make a VS version, it's good to know people are enjoying
my maps! :)
**I'm working on a new arena map that uses the textures from Deathmatch
Classic. There will be AHL, VS, and HLDM versions. Pics and info here!
received a very good review at the Hot
Death Diner. Thanks Juim!!
** Both Basement
received good reviews at Brandyfire.
** I removed the Global Assault bashing. It's not fair to those who
put so much work into running that site. Best of luck to them with GA
**Here are some active sites for HL mappers to try for feedback and
place for critical feedback)
Hot Death Diner
You are also welcome to post pics, betas etc. on the
Half-Life Map Depot boards,
especially if you think you might like to make an AHL version- it's
not hard, and I'd be happy to help you!
** Battleschool is done, in both AHL and HLDM flavors.
Downloads and pics are here.
Hopefully Hayt shows up again so he can see it!!
** At a player's request, I'm doing a Vampire Slayer version
of Basement v2. It's about done and should be up in a day or
** I'm starting to learn UnrealEd 3, it's great.
** The new AHL version of Basement is up, check it out!
I'm also working more on Temple. I came up with some new sprite-particle
effects and 3D lightbeams for the map; I've never seen these effects
in a HL map before! More on that soon hopefully.
** I will be getting back to Battleschool soon; probably have
it done in a few weeks. It and Temple may be my last HL maps, though,
as I want to move on to map for UT2k3 and Action UT. Lunar
will probably get open-sourced along with a couple other unfinished
maps. When I start mapping for UT2k3, I'll make a separate site
on Cryotank.net for that; this site will remain up as a resource
for Half-Life mappers and players. Maybe I can make my UT2k3
mapping page a little less fugly :)
** Uploaded a pack of flare sprites I created from Muad'Dib's flare
texture pack on Wadfather. Check them out, they are quite nice! And
be sure to thank Muad in your readme if you use them!
** I also got some new sounds from Brad that I will be adding soon,
and I'm working on another sprite pack. If you have any nice sprites
or sounds to share with other mappers, please send them my way! I will
be sure to give you proper credit etc. in the readme, if you have seen
the sound pack you know I'm very good about that!.
** I updated almost every page on the site!
Here are some of the additions:
** Images on most map pages updated.
** Newest versions of maps uploaded.
** Lunar, Battleschool, and Noir pages added.
** Replacement Snow/Rain sprites for AHL added.
** B&W Spray logo pack added.
** Sealed beta 2 added to MIA Maps.
** Ambient sound pack added.
There are still a few things I want to add or update, but things should
look a lot better now.
** Whew. I finally got a new computer, and now I'm going to start properly
updating this site. I don't plan any major visual overhaul, but I'll
be adding more info on my new maps and some other goodies. Speaking
of which, I put together a zip of ambient sounds for HL mapping. Get
It will probably get moved to the Misc Files section when I get things
fixed up around here.
I'm probably moving on to UT2k3 mapping at some point soon, but I would
like to finish up my HL projects first. When I do though I will start
a separate UT Mapping page on Cryotank, and leave this site here as
a resource archive for mappers.
** As usual, ages between updates. Been very busy with school. I do
come bearing goodies though:
Low-Lying Fog Tutorial
Action HL Temple
Basement Beta 1
Action HL Stormvale
v2 Beta 1
you will find the Fog Tutorial very interesting!
** A Half-Life Deathmatch version of Meatpit is now available! Get it
** Just found a French VS clan whose website has my Vampire Slayer version
of Hypersanctum! Look under custom maps here.
They have lots of nice stuff to say too.
** Making a HLDM version of Meatpit. I figured, hey why not? It's not
too hard and it would be nice to get a map out on the general review
sites. May do GE Basement too (woo big deal).
** Finally got a beta of Noir out, get
** Doing some neat new stuff with Temple, but it's a secret for
now :) Also helping with a couple other maps for AHL.
** Added a couple more little things to the small tutorials and hints
** New stuff! In Misc Files you will find some nice replacement sounds
for AHL. I have also completed a new tutorial for HL mappers. This explains
how to alter sprites so that they behave differently in the directions
they face. I also have a small zip of some altered sprites that mappers
may find useful.
** Should I make a HLDM version of Meatpit? If you want it, let me know.
I'll do it, but only if there is interest. The AHL version runs in HLDM,
but lacks the proper weapon spawns.
** Meatpit is done! Get it here!
** Meatpit Beta
4 is available! I'll have a final out next weekend if there are
no major problems.. pics are here,
please give me some feedback too! :D
5.5 is out, rungogetit!
Get the Update
** Also, I am finishing up Meatpit. Final Beta tomorrow I think. It
will be a considerable improvement from last beta, and may be
out as soon as next weekend!
** The Stormvale page has been updated with more pics of the map,
though I suggest you just get AHL 5.5 and play it!
** Good news, AHL Beta 5.5 will be out this saturday! More info at Planet
Action! I can't wait to see what people think of Stormvale!
** I am getting close to the final beta of Meatpit. Here are a couple
You will notice that there is more detail.
** Okay, still working on Meatpit. Just did a lot of work today; if
I like this compile, then there won't be too much left to do for the
final beta as everything else (.txt, .mat, .res, etc) is done.
** Liquidsheep interviewed me about Stormvale and my work on AHL 5.5,
hopefully that will be up on the 5.5 media site soon. Along with 5.5
I hope, as I really want to play Stormvale and the othe new maps! :)
** Well things are finally progressing. Hopefully 5.5 will be out soon
so you can enjoy Stormvale. I am doing a final beta of Meatpit for this
weekend, so that map will be done very soon. No, really, I mean
it! I may do a HLDM version of Meatpit as well if there is any interest.
DQ's Noir is looking good now, though I am having some bug-issues because
the env_rain in 5.5 wants to fall through the reflective ground!
I know this can be fixed though. And I got a very positive response
back from Borg regarding the work I've done on Temple since beta 9.
** My school work is intensifying but going well. Going to get my MA
paperwork done this next week, and I should be "ABD" (all
but dissertation) by the end of the year with any luck. Since school
comes first, I probably will not start any new major maps, but I'll
still be around helping out and maybe doing some smaller concept maps
that I can crank out quickly. I'll also keep adding content to this
page, I already have a beginner's tutorial sketched out. I may also
make "prefab" maps for adding King of the Hill scoring and
Crossfire effects to maps.
** If you haven't already, click on the above link to check out the
5.5 promo site, including a great new video! My map Storm Vale will
be in 5.5.
** Yay Planet
Half-life mentioned my site :)
** I've already gotten a lot of positive feedback from mappers regarding
my tutorials/hints- including a few corrections. If you catch any mistakes
, or have anything to add, let
me know! I will listen, I have already made several small
corrections! Also, if you have any good mapping links I should add,
or additional obscure hints etc, I'd like to hear about them!
** Pretty big update. I added two tutorials on r_speeds, which you can
reach via the Tutorials button on the left nav bar. The "Hints"
page has been moved into the tutorials section. There is a very basic
r_speeds tutorial for beginning mappers, and a second advanced tutorial
for experienced mappers. I included some obscure tricks in the latter,
so even if you have been mapping for a while you might find something
** Added a Misc Files section as well. It has a link to the Hosted betas
directory, and a couple other things.
** Darth Punany's movie is out on the AHL
5.5 mini-site, take a look because it's great! Hopefully the new
AHL will be out very soon, so you can all play Storm Vale!
** Just an FYI- if any AHL mappers need a hand getting their map betas
to people, let me know. I will happily host your beta so people can
download it to give you feedback.
** I will be very busy over the next schoolyear. Although I will continue
to do what I can to support the AHL mapping scene, I may not be around
as much. Also, aside from finishing my current maps, I don't know that
I'll be starting any more serious projects. Excuse me while I go finish
my Masters article, *sigh*. :)
** Updated Textures section. There is one zip of textures I converted
from the web, another of textures I converted from the Max Payne stuff
released by Remedy. I decided to go with zipped .bmp files rather than
.wads because they are smaller in size. Let me know if that works out
** Also updated the Links section big time. Be sure to read the 'resources'
material on Chaincraft, so very useful stuff there.
** Added "MIA AHL Maps" section. This has a few maps by other
mappers that I really like but either didn't get on AHLMD or were never
officially "finished". If you have other suggestions for this
area, let me know!
** I have two r_speed tutorials almost ready. One is basic, the other
has more advanced tweaks. I have also done a rain/snow tutorial, which
will probably be on AHLMD after 5.5 comes out.
** If you are an AHL mapper and have no place to host betas of your
map, contact me and I'll try to help you out.
** I know I keep saying this, but I -will- update the links page, and
do that "best of" wad weeding out the really crappy textures.
** I'm trying to think up other interesting content. Possibly reviews...
a list/review of HLDM maps that are suited to AHL... grunt models from
1player mods that can be used to replace the HL grunts for AHL 1player.
If you have any ideas, please let me know!
** Just updating the site's look for the move to www.cryotank.net, my
new webspace/domain! I'm also adding a lot of additional material to
the map pages etc- more pictures, information, etc. Also added a "Projects"
section. It will mostly have info on maps that are not mine, but which
I helped work on a bit, like Noir.